Selected Mae sketches
Night in the Woods is a 2017 adventure game set in a world of zoomorphic humans (or anthropomorphic animals, but the human characteristics come first). The main character Mae lives in her parents' attic after dropping out of college. Over the course of the game she reconnects with her friends, explores the changes in her Rust Belt hometown, and uncovers a secret involving the disappearance of various people, including her friend Casey.
Mae witnesses a kidnapping, and she begins investigating it. She has several vivid dreams which are connected to her repressed anger and dissociation, and become more elaborate as her mental state worsens.
Over each day, Mae can hang out with various people, but she always has to pick between two of her friends, Bea and Gregg. Each have slightly different themes (one is about reconnecting with someone, the other is about struggling with a relationship that is changing) but they both lead to exclusive scenes in which each character is explored.
At the center of Night in the Woods' incredible atmosphere is the town of Possum Springs, the main setting of the game.
The economic stagnation of the town affects everyone who lives in it. Class is a major theme of the game, discussed both via dialogue and via the plot, which depicts the exploitation of people "no one would miss" for the wellbeing of the powerful. Mental health is also explored, not in a clinical way, via labels, but in a blunt way, depicting the experiences of various people shaped by their circumstances - these, too, often tied to their economic situation. Mae's return to her hometown is the perfect inciting incident, as it connects to both her mental struggles (she believes a familiar setting will help with her dissociation) and with the theme of nostalgia.
Characters often reminisce about the past, discuss events they can't remember clearly, argue over what happened; the changes of their surrounding are disorienting, even to those who seek change. Mae tries to hold onto the memories she has of the people she lost and she's afraid of adulthood.
The history of the town, and the workers' rights, which Mae's grandfather was part of, are explored too. Music, a big part of the game, plays into it as well, painting a picture of the specific local culture and people.
I first played the game when I was in highschool and loved it; I saw myself in Mae, in her struggles and her attitude, in her fears. It was very comforting to me. Plus, I loved everything about the style and the atmosphere. I came back to it on my second year of university, after losing my grandfather, and I connected with it even more.
I feel like this game takes things I have felt and articulates them better than I could in words. It helped me open up about my dissociation, reflect on the relationships I have with people, with my family, life. As I said, it's difficult to put into words; every time I replay it I find a new aspect I connect to.
I've had friends like Bea and like Gregg and like Angus, I've had talks with my parents like Mae has; I suppose most people have, even though the game is not generic in its writing at all. The other characters' struggles, too, are things I relate to; I share their fears and their joys.
There are other little details that make Mae particularly relatable to me: having "nightmare eyes", playing music and not being very good at it, journaling, the way she talks, etc. I find her deeply relatable.
My grandfather was a lot like Mae's grandfather. I love that there's a character like him out there, who talks like him and has the same values as him, who has lived a similar life. In a way, it's like everyone who plays it gets to experience him, even though the character was obviously not based on him. Mae trying to reconstruct his life is something I've gone through too, I know the joy you get from each little fact, every anecdote, every detail.
This scene means so much to me.